![]() ![]() Only courage, force and steel can bring back order. Age of Barbarian Extended Cut INTRODUCTION In a world where reality blends with dreams, an ancient revolting and unmentionable evil has woken up, bringing with it death and chaos. Experience with Avadon: The Black Fortress is entirely unnecessary to enjoy Avadon 2.ģ. Huge adventure with lots of replay value.Use powerful crystals to make your artifacts even more powerful. Dozens of side quests, dungeons, and secrets to discover.Will you be loyal to Avadon or switch sides and bring it down? The choice is yours! Uncover the fascinating histories of Avadon and the many lands of Lynaeus.Five different character classes, with dozens of unique spells and abilities.Epic fantasy role-playing adventure in an enormous and unique world.Avadon 2 features many different endings. Explore cunning dungeons, hunt for hundreds of magical artifacts, and travel through an enormous world, full of secrets. You can choose from five different character classes, each with dozens of unique spells and abilities. Avadon 2: The Corruption is an epic fantasy role-playing adventure in an enormous and unique world. Experience an exciting fantasy role-playing adventure as you try to save your homeland from civil war and fiery destruction. As a servant of the Black Fortress, your word is law. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. Avadon 2: The Corruption Avadon 2: The Corruption is a huge, indie fantasy role-playing adventure, the second chapter in the epic Avadon trilogy. The gameplay also features the progress-saving system: if dead, players can return to the ghost (remaining on the place of death) and get their progress back.Ģ. Character’s customization ability allows creating a heavy knight as well as a lightweight attacker. ![]() ![]() In addition to the main story, players are able to complete various side quests, which expand the whole picture of the game, to gain extra experience or to unlock new equipment. As far as Harkyn has a branch of abilities, both combat and magical parameters can be upgraded with experience. While wandering around the in-game world, the protagonist, controlled by players, eliminate bosses and earn experience points. According to the storyline, the main character is released from prison, where he was held for his sins, in order to protect the world. Players assume the role of Harkyn, a human hero seeking to defeat threatening villains. It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.Lords of the Fallen is an action RPG, which is set in the fictional world abandoned by Gods and occupied by supernatural hostile power. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. I further speculate that the outpost (ie. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves. My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for.
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